GameStop Corp.
GME
Rank in Stocks
#1622
GameStop Corp. operates as a prominent specialty retailer, providing a diverse... GameStop Corp. operates as a prominent specialty retailer, providing a diverse array of gaming and entertainment products to customers across the United States, Canada, Australia, and Europe, both through its online platforms and physical store locations. The company's merchandise includes new and pre-owned video game consoles, a wide selection of accessories such as controllers, gaming headsets, virtual reality equipment, and memory cards, as well as new and used gaming software. GameStop also offers digital gaming content, encompassing in-game currency, downloadable content (DLC), and full digital game downloads. Beyond its core gaming offerings, GameStop diversifies its inventory with licensed pop culture merchandise. These collectibles are primarily sourced from popular gaming franchises, television shows, movies, and broader pop culture themes. As of January 29, 2022, GameStop's retail network comprised 4,573 stores and e-commerce sites operating under its main brands: GameStop, EB Games, and Micromania. Additionally, the company managed 50 specialized Zing Pop Culture outlets, which retail various collectibles, apparel, gadgets, electronics, and toys. GameStop also publishes Game Informer, a well-regarded print and digital video game publication known for its reviews of new releases, previews of upcoming titles, and coverage of the latest industry developments. Established in 1996 and formerly known as GSC Holdings Corp., GameStop Corp. maintains its corporate headquarters in Grapevine, Texas.
Share Price
$26.37
Last synced: 2026-10-20
Market Cap
$13.30B
Change (1 day)
-0.11%
Change (1 year)
15.64%
Country
US
Trade GameStop Corp. (GME)
Category
Consumer Cyclical
Revenue for GameStop Corp. (GME)
Revenue in Aug 2026 TTM: $3.55B
According to GameStop Corp. latest financial reports the company's current revenue (TTM) is $3.55B. In 2024 the company made a revenue of $5.27B a decrease compared to the revenue in the year 2023 that was $5.93B. The revenue is the total amount of income that a company generates by the sale of goods or services. Unlike with the earnings no expenses are subtracted.
Revenue history for GameStop Corp. from 2001 to 2026
Revenue at the end of each year
| Year | Revenue | Change |
|---|---|---|
| 2026 (TTM) | $3.55B | -7.12% |
| 2025 | $3.82B | -27.50% |
| 2024 | $5.27B | -11.04% |
| 2023 | $5.93B | -1.39% |
| 2022 | $6.01B | 18.09% |
| 2021 | $5.09B | -21.28% |
| 2020 | $6.47B | -21.96% |
| 2019 | $8.29B | -3.06% |
| 2018 | $8.55B | 7.31% |
| 2017 | $7.97B | -14.94% |
| 2016 | $9.36B | 0.73% |
| 2015 | $9.30B | 2.84% |
| 2014 | $9.04B | 1.72% |
| 2013 | $8.89B | -6.95% |
| 2012 | $9.55B | 0.81% |
| 2011 | $9.47B | 4.36% |
| 2010 | $9.08B | 3.09% |
| 2009 | $8.81B | 24.13% |
| 2008 | $7.09B | 33.37% |
| 2007 | $5.32B | 72.03% |
| 2006 | $3.09B | 67.78% |
| 2005 | $1.84B | 16.72% |
| 2004 | $1.58B | 16.71% |
| 2003 | $1.35B | 20.66% |
| 2002 | $1.12B | 48.16% |
| 2001 | $756.70M | 0.00% |
Revenue for similar companies or competitors
| Company | Revenue | Revenue Difference | Country |
|---|---|---|---|
| $775.68B | 21,745.22% |
US
|
|
| $151.32B | 4,161.60% |
CN
|
|
| $65.32B | 1,739.69% |
IE
|
|
| $35.18B | 890.82% |
UY
|
|
| $18.57B | 423.05% |
US
|