Roblox Corporation
RBLX
Category
| Year | P/E Ratio | Change |
|---|---|---|
| 2026 (TTM) | -33.24 | -37.74% |
| 2025 | -53.40 | 33.33% |
| 2024 | -40.05 | 63.70% |
| 2023 | -24.47 | 33.43% |
| 2022 | -18.34 | -82.72% |
| 2021 | -106.14 | -27.68% |
| 2020 | -146.77 | -71.52% |
| 2019 | -515.34 | 306.05% |
| 2018 | -126.91 | 0.00% |
| Company | P/E Ratio | P/E Ratio Difference | Country |
|---|---|---|---|
| 16.44 | -149.45% |
CN
|
|
| - | - |
US
|
|
| 20.07 | -160.38% |
JP
|
|
| 48.43 | -245.68% |
US
|
|
| -116.32 | 249.88% |
US
|
The Price/Earnings ratio measures the relationship between a company's stock price and its earnings per share.
A low but positive P/E ratio stands for a company that is generating high earnings compared to its current valuation and might be undervalued. A company with a high negative (near 0) P/E ratio stands for a company that is generating heavy losses compared to its current valuation.
Companies with a P/E ratio over 30 or a negative one are generaly seen as "growth stocks" meaning that investors typically expect the company to grow or to become profitable in the future.
Companies with a positive P/E ratio bellow 10 are generally seen as "value stocks" meaning that the company is already very profitable and unlikely to strong growth in the future.