GameStop Corp.
GME
Rankning i aktier
#1619
GameStop Corp. operates as a prominent specialty retailer, providing a diverse... GameStop Corp. operates as a prominent specialty retailer, providing a diverse array of gaming and entertainment products to customers across the United States, Canada, Australia, and Europe, both through its online platforms and physical store locations. The company's merchandise includes new and pre-owned video game consoles, a wide selection of accessories such as controllers, gaming headsets, virtual reality equipment, and memory cards, as well as new and used gaming software. GameStop also offers digital gaming content, encompassing in-game currency, downloadable content (DLC), and full digital game downloads. Beyond its core gaming offerings, GameStop diversifies its inventory with licensed pop culture merchandise. These collectibles are primarily sourced from popular gaming franchises, television shows, movies, and broader pop culture themes. As of January 29, 2022, GameStop's retail network comprised 4,573 stores and e-commerce sites operating under its main brands: GameStop, EB Games, and Micromania. Additionally, the company managed 50 specialized Zing Pop Culture outlets, which retail various collectibles, apparel, gadgets, electronics, and toys. GameStop also publishes Game Informer, a well-regarded print and digital video game publication known for its reviews of new releases, previews of upcoming titles, and coverage of the latest industry developments. Established in 1996 and formerly known as GSC Holdings Corp., GameStop Corp. maintains its corporate headquarters in Grapevine, Texas.
Aktiekurs
$26.40
Marknadsvärde
$13.32B
Förändring (1 dag)
-1.66%
Förändring (1 år)
14.41%
Land
US
Handel GameStop Corp. (GME)
Kategori
Consumer Cyclical
Rörelsemarginal för GameStop Corp. (GME)
Rörelsemarginal per October 2026 TTM: 13.79%
Enligt de senaste finansiella rapporterna och aktiekursen för GameStop Corp. är företagets nuvarande rörelsemarginal (TTM) 13.79%. Vid slutet av 2024 var rörelsemarginalen -0.65%.
Historik för rörelsemarginal för GameStop Corp. från 2001 till 2026
Rörelsemarginal vid slutet av varje år
| År | Rörelsemarginal | Ändra |
|---|---|---|
| 2026 (TTM) | 13.79% | -2,098.55% |
| 2025 | -0.69% | 6.15% |
| 2024 | -0.65% | -87.64% |
| 2023 | -5.26% | -14.19% |
| 2022 | -6.13% | 31.26% |
| 2021 | -4.67% | -24.43% |
| 2020 | -6.18% | -27.04% |
| 2019 | -8.47% | -264.79% |
| 2018 | 5.14% | -15.04% |
| 2017 | 6.05% | -12.57% |
| 2016 | 6.92% | 4.06% |
| 2015 | 6.65% | 4.89% |
| 2014 | 6.34% | -1,448.94% |
| 2013 | -0.47% | -107.87% |
| 2012 | 5.97% | -14.59% |
| 2011 | 6.99% | -0.43% |
| 2010 | 7.02% | -8.47% |
| 2009 | 7.67% | 8.49% |
| 2008 | 7.07% | 12.76% |
| 2007 | 6.27% | 0.64% |
| 2006 | 6.23% | 15.80% |
| 2005 | 5.38% | -18.61% |
| 2004 | 6.61% | 2.64% |
| 2003 | 6.44% | 111.84% |
| 2002 | 3.04% | 310.81% |
| 2001 | 0.74% | 0.00% |
Rörelsemarginal för liknande företag eller konkurrenter
| Företag | Rörelsemarginal | Skillnad i rörelsemarginal | Land |
|---|---|---|---|
| 12.08% | -99.12% |
US
|
|
| 4.21% | -99.69% |
CN
|
|
| 21.86% | -98.41% |
IE
|
|
| 8.26% | -99.40% |
UY
|
|
| 19.56% | -98.58% |
US
|
Vad är ett företags Rörelsemarginal?
Rörelsemarginal är en viktig indikator för att bedöma ett företags lönsamhet. Högre Rörelsemarginals är generellt bättre eftersom de visar att ett företag kan sälja sina produkter eller tjänster för betydligt mer än produktionskostnaden. Rörelsemarginal beräknas genom att dividera företagets vinst med dess intäkter.