GameStop Corp.
GME
Pozycja w akcjach
#1617
GameStop Corp. operates as a prominent specialty retailer, providing a diverse... GameStop Corp. operates as a prominent specialty retailer, providing a diverse array of gaming and entertainment products to customers across the United States, Canada, Australia, and Europe, both through its online platforms and physical store locations. The company's merchandise includes new and pre-owned video game consoles, a wide selection of accessories such as controllers, gaming headsets, virtual reality equipment, and memory cards, as well as new and used gaming software. GameStop also offers digital gaming content, encompassing in-game currency, downloadable content (DLC), and full digital game downloads. Beyond its core gaming offerings, GameStop diversifies its inventory with licensed pop culture merchandise. These collectibles are primarily sourced from popular gaming franchises, television shows, movies, and broader pop culture themes. As of January 29, 2022, GameStop's retail network comprised 4,573 stores and e-commerce sites operating under its main brands: GameStop, EB Games, and Micromania. Additionally, the company managed 50 specialized Zing Pop Culture outlets, which retail various collectibles, apparel, gadgets, electronics, and toys. GameStop also publishes Game Informer, a well-regarded print and digital video game publication known for its reviews of new releases, previews of upcoming titles, and coverage of the latest industry developments. Established in 1996 and formerly known as GSC Holdings Corp., GameStop Corp. maintains its corporate headquarters in Grapevine, Texas.
Cena akcji
$26.37
Kapitalizacja rynkowa
$13.30B
Zmiana (1 dzień)
-0.11%
Zmiana (1 rok)
12.82%
Kraj
US
Handel GameStop Corp. (GME)
Kategoria
Consumer Cyclical
Wskaźnik P/E dla GameStop Corp. (GME)
Wskaźnik P/E na dzień October 2026 TTM: 13.64
Według najnowszych raportów finansowych i ceny akcji GameStop Corp., obecny wskaźnik P/E (TTM) wynosi 13.64. Na koniec 2024 wskaźnik P/E wynosił 648.00.
Historia wskaźnika P/E dla GameStop Corp. od 2001 do 2026
Wskaźnik P/E na koniec każdego roku
| Rok | Wskaźnik P/E | Zmień |
|---|---|---|
| 2026 (TTM) | 13.64 | -83.10% |
| 2025 | 80.74 | -87.54% |
| 2024 | 648.00 | -3,149.64% |
| 2023 | -21.25 | 2.46% |
| 2022 | -20.74 | -69.47% |
| 2021 | -67.93 | 9,420.46% |
| 2020 | -0.71 | -58.57% |
| 2019 | -1.72 | -103.50% |
| 2018 | 49.14 | 583.04% |
| 2017 | 7.19 | 1.47% |
| 2016 | 7.09 | -30.14% |
| 2015 | 10.15 | -12.57% |
| 2014 | 11.61 | -206.75% |
| 2013 | -10.87 | -213.09% |
| 2012 | 9.61 | 22.75% |
| 2011 | 7.83 | -9.84% |
| 2010 | 8.69 | -14.51% |
| 2009 | 10.16 | -64.09% |
| 2008 | 28.30 | 11.79% |
| 2007 | 25.31 | 9.25% |
| 2006 | 23.17 | 35.08% |
| 2005 | 17.15 | 16.15% |
| 2004 | 14.77 | 62.14% |
| 2003 | 9.11 | -91.23% |
| 2002 | 103.89 | -271.85% |
| 2001 | -60.45 | 0.00% |
Wskaźnik P/E dla podobnych firm lub konkurentów
| Firma | Wskaźnik P/E | Różnica wskaźnika P/E | Kraj |
|---|---|---|---|
| 20.17 | 47.80% |
US
|
|
| 23.28 | 70.64% |
CN
|
|
| 8.18 | -40.02% |
IE
|
|
| 50.04 | 266.80% |
UY
|
|
| 27.35 | 100.44% |
US
|
Jak odczytywać wskaźnik P/E?
Wskaźnik Cena/Zysk (P/E) mierzy relację między ceną akcji firmy a jej zyskiem na akcję.
Niski, ale dodatni P/E oznacza firmę osiągającą wysokie zyski względem obecnej wyceny i może być niedowartościowana. Wysoki ujemny (bliski 0) P/E wskazuje na duże straty.
Firmy z P/E powyżej 30 lub ujemnym uznaje się zazwyczaj za "akcje wzrostowe", czyli inwestorzy oczekują wzrostu lub przyszłych zysków.
Firmy z dodatnim P/E poniżej 10 uznaje się za "akcje wartościowe", co oznacza, że są już bardzo dochodowe, ale bez dużego potencjału wzrostu.