GameStop Corp.
GME
Classement en actions
#1616
GameStop Corp. operates as a prominent specialty retailer, providing a diverse... GameStop Corp. operates as a prominent specialty retailer, providing a diverse array of gaming and entertainment products to customers across the United States, Canada, Australia, and Europe, both through its online platforms and physical store locations. The company's merchandise includes new and pre-owned video game consoles, a wide selection of accessories such as controllers, gaming headsets, virtual reality equipment, and memory cards, as well as new and used gaming software. GameStop also offers digital gaming content, encompassing in-game currency, downloadable content (DLC), and full digital game downloads. Beyond its core gaming offerings, GameStop diversifies its inventory with licensed pop culture merchandise. These collectibles are primarily sourced from popular gaming franchises, television shows, movies, and broader pop culture themes. As of January 29, 2022, GameStop's retail network comprised 4,573 stores and e-commerce sites operating under its main brands: GameStop, EB Games, and Micromania. Additionally, the company managed 50 specialized Zing Pop Culture outlets, which retail various collectibles, apparel, gadgets, electronics, and toys. GameStop also publishes Game Informer, a well-regarded print and digital video game publication known for its reviews of new releases, previews of upcoming titles, and coverage of the latest industry developments. Established in 1996 and formerly known as GSC Holdings Corp., GameStop Corp. maintains its corporate headquarters in Grapevine, Texas.
Prix de l'action
$26.32
Capitalisation boursière
$13.28B
Changement (1 jour)
-0.17%
Changement (1 an)
15.44%
Pays
US
Échange GameStop Corp. (GME)
Catégorie
Consumer Cyclical
Revenus pour GameStop Corp. (GME)
Revenus en Aug 2026 TTM : $3.55B
Selon les derniers rapports financiers de GameStop Corp., le chiffre d'affaires actuel de l'entreprise (TTM) est de $3.55B. En 2024, l'entreprise a réalisé un chiffre d'affaires de $5.27B une diminution par rapport à le chiffre d'affaires de l'année 2023, qui était de $5.93B. Le chiffre d'affaires correspond au revenu total généré par la vente de biens ou de services. Contrairement au bénéfice, aucune dépense n'est déduite.
Historique des revenus pour GameStop Corp. de 2001 à 2026
Revenus à la fin de chaque année
| Année | Revenus | Changez |
|---|---|---|
| 2026 (TTM) | $3.55B | -7.12% |
| 2025 | $3.82B | -27.50% |
| 2024 | $5.27B | -11.04% |
| 2023 | $5.93B | -1.39% |
| 2022 | $6.01B | 18.09% |
| 2021 | $5.09B | -21.28% |
| 2020 | $6.47B | -21.96% |
| 2019 | $8.29B | -3.06% |
| 2018 | $8.55B | 7.31% |
| 2017 | $7.97B | -14.94% |
| 2016 | $9.36B | 0.73% |
| 2015 | $9.30B | 2.84% |
| 2014 | $9.04B | 1.72% |
| 2013 | $8.89B | -6.95% |
| 2012 | $9.55B | 0.81% |
| 2011 | $9.47B | 4.36% |
| 2010 | $9.08B | 3.09% |
| 2009 | $8.81B | 24.13% |
| 2008 | $7.09B | 33.37% |
| 2007 | $5.32B | 72.03% |
| 2006 | $3.09B | 67.78% |
| 2005 | $1.84B | 16.72% |
| 2004 | $1.58B | 16.71% |
| 2003 | $1.35B | 20.66% |
| 2002 | $1.12B | 48.16% |
| 2001 | $756.70M | 0.00% |
Revenus d’entreprises similaires ou concurrentes
| Entreprise | Revenus | Différence de revenus | Pays |
|---|---|---|---|
| $775.68B | 21,745.22% |
US
|
|
| $151.32B | 4,161.60% |
CN
|
|
| $65.32B | 1,739.69% |
IE
|
|
| $35.18B | 890.82% |
UY
|
|
| $18.57B | 423.05% |
US
|