GameStop Corp. GameStop Corp.

GameStop Corp.

GME

Clasificación en acciones #1618
GameStop Corp. operates as a prominent specialty retailer, providing a diverse... GameStop Corp. operates as a prominent specialty retailer, providing a diverse array of gaming and entertainment products to customers across the United States, Canada, Australia, and Europe, both through its online platforms and physical store locations. The company's merchandise includes new and pre-owned video game consoles, a wide selection of accessories such as controllers, gaming headsets, virtual reality equipment, and memory cards, as well as new and used gaming software. GameStop also offers digital gaming content, encompassing in-game currency, downloadable content (DLC), and full digital game downloads. Beyond its core gaming offerings, GameStop diversifies its inventory with licensed pop culture merchandise. These collectibles are primarily sourced from popular gaming franchises, television shows, movies, and broader pop culture themes. As of January 29, 2022, GameStop's retail network comprised 4,573 stores and e-commerce sites operating under its main brands: GameStop, EB Games, and Micromania. Additionally, the company managed 50 specialized Zing Pop Culture outlets, which retail various collectibles, apparel, gadgets, electronics, and toys. GameStop also publishes Game Informer, a well-regarded print and digital video game publication known for its reviews of new releases, previews of upcoming titles, and coverage of the latest industry developments. Established in 1996 and formerly known as GSC Holdings Corp., GameStop Corp. maintains its corporate headquarters in Grapevine, Texas.
Precio por acción
$26.37
Última sincronización: 2026-10-20
Capitalización bursátil
$13.30B
Cambio (1 día)
-0.11%
Cambio (1 año)
15.64%
País
US
Comercio GameStop Corp. (GME)

Categoría

Consumer Cyclical
Ratio P/E de GameStop Corp. (GME)
Ratio P/E al October 2026 TTM: 13.64
Según los últimos informes financieros y el precio de las acciones de GameStop Corp., el P/E actual (TTM) de la empresa es 13.64. Al final de 2024, la empresa tenía un P/E de 648.00.
Historial del ratio P/E de GameStop Corp. desde 2001 hasta 2026
Relación P/E al final de cada año
Año Ratio P/E Cambiar
2026 (TTM) 13.64 -83.10%
2025 80.74 -87.54%
2024 648.00 -3,149.64%
2023 -21.25 2.46%
2022 -20.74 -69.47%
2021 -67.93 9,420.46%
2020 -0.71 -58.57%
2019 -1.72 -103.50%
2018 49.14 583.04%
2017 7.19 1.47%
2016 7.09 -30.14%
2015 10.15 -12.57%
2014 11.61 -206.75%
2013 -10.87 -213.09%
2012 9.61 22.75%
2011 7.83 -9.84%
2010 8.69 -14.51%
2009 10.16 -64.09%
2008 28.30 11.79%
2007 25.31 9.25%
2006 23.17 35.08%
2005 17.15 16.15%
2004 14.77 62.14%
2003 9.11 -91.23%
2002 103.89 -271.85%
2001 -60.45 0.00%
Relación P/E para empresas similares o competidores
Empresa P/E Ratio Diferencia del P/E Ratio País
20.17 47.80%
US
23.28 70.64%
CN
8.18 -40.02%
IE
50.04 266.80%
UY
27.35 100.44%
US
¿Cómo leer un P/E ratio?

El ratio Precio/Beneficio (P/E Ratio) mide la relación entre el precio de las acciones de una empresa y sus beneficios por acción.
Un P/E bajo pero positivo indica una empresa con altos beneficios en relación a su valoración actual y que podría estar infravalorada. Una empresa con un P/E negativo alto (cerca de 0) indica fuertes pérdidas en comparación con su valoración.

Las empresas con un P/E superior a 30 o negativo suelen considerarse "acciones de crecimiento", lo que significa que los inversores esperan que crezca o se vuelva rentable en el futuro.

Las empresas con un P/E positivo inferior a 10 suelen considerarse "acciones de valor", lo que significa que ya son muy rentables y no se espera un fuerte crecimiento.